Seemingly random nods toward gaming pop culture, as though whatever “wacky” thought and In fact, that reference-out-of-nowhere infuses the entire experience. Remind you, isn’t actually River City Ransom. ![]() The original will be lost when forced through tedious, uninspired set pieces that culminate in aįinale in a secret lab and a final boss referencing Contra III: The Alien Wars, which, I should Obtuseness that I’d charitably describe as “retro” but actually mean “bad game design”. Game’s history will likely be put off by its unresponsive controls, bizarre difficulty curve, and an People who aren’t already invested in the To put itĪnother way, I don’t know just who this game is for. This is a game that, despite being a sequel, is suffering a massive identity crisis. Legitimate fans of the original and appeared to be earnest in their attempt at capturing what madeĮnough people thought that it was important enough to revive, and we recently got the fullĪnd, golly, it is indeed a game that you can play.Īnything trying to cash in on nostalgia can’t really be successful if the creators narrow theirĪudience too much it’s a fine line to walk between pleasing newcomers and feeding an aging fanīase’s need for the comforts of the past. The people who were creating it seemed to be Would be a potentially interesting return. ![]() When River City Ransom: Underground was announced on Kickstarter a while back, I thought it Place in my heart… if only for defeated foes shrieking “BARF!” before exploding into spare Got a copy with a manual and suffered through its somewhat obtuse mechanics, it has a pretty big Perfect storm of ahead-of-its-time elements to make it quality nostalgia bait even though I never Way across the city to defeat a kidnapping gang leader, it was a doofy, surprisingly in-depth beat-em-up of the NES era with plenty of charm to help smooth out its rougher edges. Following two high school students as they fought their
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