![]() I just finished this and I have to say it holds up surprisingly well, especially considering there's no nostalgia involved on my part. The stone portals are mostly a sort of 'mass transit'-system to allow the player to move quickly about the place, and they can allow a player to mostly skip the Drow-section.ĮotB1's dungeon is very open-ended in design, but can get a little confusing at times. You can't get soft-locked unless you're really striving for it. Don't worry - as long as you can find the intended key, you can then run with that to the other lock(s) if needed. (Before you ask - no, there is no Stone Gem in the game.)Īs for the Drow levels, there is a 'marathon' of sorts in there which requires a lot of keys - most of which can be found within it, but those keys also open doors elsewhere on the Drow-levels, meaning you may have used the 'wrong' key in the wrong place. The only way back is also through a stone portal, and the key for that is also on the same level as the mind flayers, but it's quite well hidden. That said, that's the only portal needed to beat the game - you can skip using the others, but it will make travel easier once you figure them out. The key is on the same level as the mind flayers, so you haven't missed out on anything (yet). The only way to reach the final level is through a stone portal. IIRC there's a Mage Scroll on that same corpse, you can possibly learn a spell from that.Ģ - No. 1 - The spellbooks are just tools to cast spells.
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